This is the first weapon Ive done on my sparetime after working a year and a half at Starbreeze/Overkill as a weapon artist.
For this weapon I really wanted to push myself to do a really good weapon.
I really tried to focus on modeling the guns shapes as they are, bevel everything and match the width of the bevels and then keep them in the "lowpoly". Also I wanted the textures to be super crisp so I did not care about not using as much texture as I wanted, in the end I could surely have achieved the same results using tiling normalmaps.
Alot of various lighting scenarios were tried and I really liked the fake-camera flash look so some of the screens have that effect going on.
I tried to stay away from using to much of DOF and no chromatic aberration was used.
Its a nm baked mesh with around 33k triangles. A couple of 4k and 2k textures.
I hope you enjoy it!