For Battlefield 4 I did alot of work on the backdrop for the "Siege of shanghai" map. Its a 360 view backdrop and you can fly over it.
Modeled and textured it, did the composition and placing of houses. Did alot of houses for different ranges and planes with normalmaps for the ones really far away.
Also did a groundplane to match the houses with roads and streets matching.
Close houses have a smart setup where I can use the houses in a modular way and use the texture to tile depending on size of the house to get more variation.
After I left Dice alot of smoke was added so alot the work can be hard to se. A emissive map was also added and some signs.
I also did destruction for a monument, created a wooden wall system with destruction and some various assets.
BF4 destruction of plywood walls
BF4 destruction of monument